Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
ClosehostId | Host ID associated with this queue. |
error | Error code. Cast this value to NetworkError for more information. |
int The number of messages in the queue.
Returns the number of received messages waiting in the queue for processing.
Messages received by Unity Multiplayer are stored in a queue ready to be processed. This function tells you how many messages are in the queue. If the queue ever reaches its capacity (which is given by GlobalConfig.ReactorMaximumReceivedMessages), any further received messages are dropped.