LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

This version of Unity is unsupported.

NetworkTransport.FinishSendMulticast

public static bool FinishSendMulticast(int hostId, out byte error);

Parameters

hostIdHost ID associated with this connection (retrieved when calling NetworkTransport.AddHost).
errorError (can be cast to NetworkError for more information).

Description

Finalizes sending of a message to a group of connections. Only one multicast message at a time is allowed per host.