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NetworkServerSimple.OnConnected

public void OnConnected(Networking.NetworkConnection conn);

Parameters

connThe new connection object.

Description

This virtual function can be overridden to perform custom functionality for new network connections.

By default OnConnected just invokes a connect event on the new connection.

using UnityEngine;
using UnityEngine.Networking;

public abstract class ExampleScript : NetworkManager { public virtual void OnConnected(NetworkConnection conn) { conn.InvokeHandlerNoData(MsgType.Connect); } }