Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
bool Success if objects where spawned.
This causes NetworkIdentity objects in a scene to be spawned on a server.
NetworkIdentity objects in a scene are disabled by default. Calling SpawnObjects() causes these scene objects to be enabled and spawned. It is like calling NetworkServer.Spawn() for each of them.
Did you find this page useful? Please give it a rating: