Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|buffer||Array of bytes to send.|
|numBytes||Size of array.|
|channelId||Transport layer channel id to send bytes on.|
This sends an array of bytes to all ready players.
This bypasses the usual serialization and message structures, allowing raw bytes to be send to all ready players. The contents will be processed as a message on the client of the player, so it must be structured properly.
Did you find this page useful? Please give it a rating: