Version: 2017.4
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bufferArray of bytes to send.
numBytesSize of array.
channelIdTransport layer channel id to send bytes on.


This sends an array of bytes to all ready players.

This bypasses the usual serialization and message structures, allowing raw bytes to be send to all ready players. The contents will be processed as a message on the client of the player, so it must be structured properly.

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