Version: 2017.4
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NetworkServer.SendBytesToPlayer

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public static method SendBytesToPlayer(player: GameObject, buffer: byte[], numBytes: int, channelId: int): void;
public static void SendBytesToPlayer(GameObject player, byte[] buffer, int numBytes, int channelId);

Parameters

playerThe player to send the bytes to.
bufferArray of bytes to send.
numBytesSize of array.
channelIdTransport layer channel id to send bytes on.

Description

This sends an array of bytes to a specific player.

This bypasses the usual serialization and message structures, allowing raw bytes to be send to a player. The contents will be processed as a message on the client of the player, so it must be structured properly.