newConnection | The connection of the new client. |
oldObject | The object with client authority that is being reconnected. |
oldConnectionId | This client's connectionId on the old host. |
bool True if the object was reconnected.
This re-establishes a non-player object with client authority with a client that is reconnected. It is similar to NetworkServer.SpawnWithClientAuthority().
This is called by the default implementation of OnServerReconnectObject.