Version: 2017.4
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NetworkManager.OnServerAddPlayer

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public method OnServerAddPlayer(conn: Networking.NetworkConnection, playerControllerId: short): void;
public void OnServerAddPlayer(Networking.NetworkConnection conn, short playerControllerId);

Parameters

connConnection from client.
playerControllerIdId of the new player.
extraMessageReaderAn extra message object passed for the new player.

Description

Called on the server when a client adds a new player with ClientScene.AddPlayer.

The default implementation for this function creates a new player object from the playerPrefab.

#pragma strict
class MyManager extends NetworkManager {
    public override function OnServerAddPlayer(conn: NetworkConnection, playerControllerId: short, extraMessageReader: NetworkReader) {
        if (extraMessageReader != null) {
            var s = extraMessageReader.ReadMessage.<StringMessage>();
            Debug.Log("my name is " + s.value);
        }
        OnServerAddPlayer(conn, playerControllerId, extraMessageReader);
    }
}
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.NetworkSystem;

class MyManager : NetworkManager { public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId, NetworkReader extraMessageReader) { if (extraMessageReader != null) { var s = extraMessageReader.ReadMessage<StringMessage>(); Debug.Log("my name is " + s.value); } OnServerAddPlayer(conn, playerControllerId, extraMessageReader); } }