Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
The UMatch MatchMaker object.
This is populated if StartMatchMaker() has been called. It is used to communicate with the matchmaking service. This should be shut down after the match is complete to clean up its internal state. If this object is null then the client is not setup to communicate with MatchMaker yet.