Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closeidx | Index in array. |
QosType Channel QoS.
Return the QoS set for the given channel or throw an out of range exception.
no example available in JavaScript
using UnityEngine; using UnityEngine.Networking;
public class ExampleScript : NetworkBehaviour { void Start() { ConnectionConfig myConfig = new ConnectionConfig(); myConfig.AddChannel(QosType.Unreliable); myConfig.AddChannel(QosType.UnreliableFragmented); myConfig.AddChannel(QosType.UnreliableSequenced); myConfig.AddChannel(QosType.Reliable); myConfig.AddChannel(QosType.ReliableFragmented); myConfig.AddChannel(QosType.ReliableSequenced); myConfig.AddChannel(QosType.StateUpdate); myConfig.AddChannel(QosType.ReliableStateUpdate); myConfig.AddChannel(QosType.AllCostDelivery);
for (int i = 0; i < myConfig.ChannelCount; ++i) { Debug.Log("Channel: " + i + " has qos: " + myConfig.Channels[i]); } } }