Version: 2017.4
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Network.OnFailedToConnect(NetworkConnectionError)

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Description

Called on the client when a connection attempt fails for some reason.

The reason why it fails is passed in as a NetworkConnectionError enum.

    function OnFailedToConnect(error: NetworkConnectionError) {
        Debug.Log("Could not connect to server: "+ error);
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnFailedToConnect(NetworkConnectionError error) { Debug.Log("Could not connect to server: " + error); } }