Update is called every frame, if the MonoBehaviour is enabled.
Update
is the most commonly used function to implement any kind of game script.
Not every MonoBehaviour
script needs Update
.
#pragma strict // Moves the object forward 1 meter a second function Update() { transform.Translate(0, 0, Time.deltaTime * 1); }
// Moves the object forward 1 meter a second
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.Translate(0, 0, Time.deltaTime * 1); } }
In order to get the elapsed time since last call to Update, use Time.deltaTime. This function is only called if the Behaviour is enabled. Override this function in order to provide your component's functionality.