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MonoBehaviour.OnPlayerDisconnected(NetworkPlayer)

Description

Called on the server whenever a player disconnected from the server.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player);

Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } }