Called when the mouse is not any longer over the GUIElement or Collider.
A call to OnMouseExit follows the corresponding calls to OnMouseEnter and OnMouseOver.
This function is not called on objects that belong to Ignore Raycast layer.
This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.
You can use OnMouseExit as a co-routine if you add a yield statement somewhere in the function.
This event is sent to all scripts attached to the Collider or GUIElement.
#pragma strict //Attach this script to a GameObject to have it output messages when your mouse hovers over it. public class OnMouseOverExample extends MonoBehaviour { function OnMouseOver() { //If your mouse hovers over the GameObject with the script attached, output this message Debug.Log("Mouse is over GameObject."); } function OnMouseExit() { //The mouse is no longer hovering over the GameObject so output this message each frame Debug.Log("Mouse is no longer on GameObject."); } }
//Attach this script to a GameObject to have it output messages when your mouse hovers over it. using UnityEngine;
public class OnMouseOverExample : MonoBehaviour { void OnMouseOver() { //If your mouse hovers over the GameObject with the script attached, output this message Debug.Log("Mouse is over GameObject."); }
void OnMouseExit() { //The mouse is no longer hovering over the GameObject so output this message each frame Debug.Log("Mouse is no longer on GameObject."); } }