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CloseCalled on clients or servers when there is a problem connecting to the MasterServer.
The reason for the error is passed in as a NetworkConnectionError enum.
#pragma strict function OnFailedToConnectToMasterServer(error: NetworkConnectionError) { Debug.Log("Could not connect to master server: " + error); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnFailedToConnectToMasterServer(NetworkConnectionError error) { Debug.Log("Could not connect to master server: " + error); } }