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Called on the client when the connection was lost or you disconnected from the server.

#pragma strict
function OnDisconnectedFromServer(info: NetworkDisconnection) {
	Debug.Log("Disconnected from server: " + info);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnDisconnectedFromServer(NetworkDisconnection info) { Debug.Log("Disconnected from server: " + info); } }

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