Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|nameID||Property name ID, use Shader.PropertyToID to get it.|
|name||Property name, e.g. "_WaveAndDistance".|
|value||Vector value to set.|
Sets a named vector value.
Four component vectors and colors are the same in Unity shaders.
SetVector does almost exactly the same
as SetColor just the input data type is different (
xyzw in the vector becomes
rgba in the color).
The only difference is that color values are be converted from sRGB to Linear value, when using linear color space
(see properties in shader programs).
See Also: SetColor, GetVector, Shader.PropertyToID, Properties in Shader Programs.
Did you find this page useful? Please give it a rating: