Version: 2017.4
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public method CopyPropertiesFromMaterial(mat: Material): void;
public void CopyPropertiesFromMaterial(Material mat);


Copy properties from other material into this material.

This function copies property values (both serialized and set at runtime), as well as shader keywords, render queue and global illumination flags from the other material. Material's shader is not changed.

// Attach this to a gameObject that has a renderer.
// Copies any property mat has and assigns it to this transform material

var mat : Material;

function Start() { GetComponent.<Renderer>().material.CopyPropertiesFromMaterial(mat); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Material mat; void Start() { GetComponent<Renderer>().material.CopyPropertiesFromMaterial(mat); } }

Did you find this page useful? Please give it a rating: