Version: 2017.4
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Material.color

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public var color: Color;
public Color color;

Description

The main material's color.

The same as using GetColor or SetColor with "_Color" name.

See Also: SetColor, GetColor.

// Fade the color from red to green
// back and forth over the defined duration

var colorStart : Color = Color.red; var colorEnd : Color = Color.green; var duration : float = 1.0; var rend: Renderer;

function Start() { rend = GetComponent.<Renderer>(); }

function Update () { var lerp: float = Mathf.PingPong(Time.time, duration) / duration; rend.material.color = Color.Lerp(colorStart, colorEnd, lerp); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Color colorStart = Color.red; public Color colorEnd = Color.green; public float duration = 1.0F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float lerp = Mathf.PingPong(Time.time, duration) / duration; rend.material.color = Color.Lerp(colorStart, colorEnd, lerp); } }