Version: 2017.4
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LineRenderer.widthMultiplier

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public var widthMultiplier: float;
public float widthMultiplier;

Description

Set an overall multiplier that is applied to the LineRenderer.widthCurve to get the final width of the line.

#pragma strict
public var width: float = 1.0f;
public var useCurve: boolean = true;
private var lr: LineRenderer;
function Start() {
	lr = GetComponent.<LineRenderer>();
	lr.material = new Material(Shader.Find("Sprites/Default"));
	// Set some positions
	var positions: Vector3[] = new Vector3[3];
	positions[0] = new Vector3(-2.0f, -2.0f, 0.0f);
	positions[1] = new Vector3(0.0f, 2.0f, 0.0f);
	positions[2] = new Vector3(2.0f, -2.0f, 0.0f);
	lr.positionCount = positions.Length;
	lr.SetPositions(positions);
}
function Update() {
	var curve: AnimationCurve = new AnimationCurve();
	if (useCurve) {
		curve.AddKey(0.0f, 0.0f);
		curve.AddKey(1.0f, 1.0f);
	}
	else {
		curve.AddKey(0.0f, 1.0f);
		curve.AddKey(1.0f, 1.0f);
	}
	lr.widthCurve = curve;
	lr.widthMultiplier = width;
}
function OnGUI() {
	GUI.Label(new Rect(25, 20, 200, 30), "Width");
	width = GUI.HorizontalSlider(new Rect(125, 25, 200, 30), width, 0.1f, 1.0f);
	useCurve = GUI.Toggle(new Rect(25, 65, 200, 30), useCurve, "Use Curve");
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float width = 1.0f; public bool useCurve = true; private LineRenderer lr;

void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default"));

// Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions); }

void Update() { AnimationCurve curve = new AnimationCurve(); if (useCurve) { curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f); } else { curve.AddKey(0.0f, 1.0f); curve.AddKey(1.0f, 1.0f); }

lr.widthCurve = curve; lr.widthMultiplier = width; }

void OnGUI() { GUI.Label(new Rect(25, 20, 200, 30), "Width"); width = GUI.HorizontalSlider(new Rect(125, 25, 200, 30), width, 0.1f, 1.0f); useCurve = GUI.Toggle(new Rect(25, 65, 200, 30), useCurve, "Use Curve"); } }