Version: 2017.4
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LineRenderer.positionCount

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public var positionCount: int;
public int positionCount;

Description

Set the number of line segments.

#pragma strict
private var lr: LineRenderer;
function Start() {
	lr = GetComponent.<LineRenderer>();
	lr.material = new Material(Shader.Find("Sprites/Default"));
	// Set some positions
	var positions: Vector3[] = new Vector3[3];
	positions[0] = new Vector3(-2.0f, -2.0f, 0.0f);
	positions[1] = new Vector3(0.0f, 2.0f, 0.0f);
	positions[2] = new Vector3(2.0f, -2.0f, 0.0f);
	lr.positionCount = positions.Length;
	lr.SetPositions(positions);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private LineRenderer lr;

void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default"));

// Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions); } }