Version: 2017.4
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LineRenderer.colorGradient

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public var colorGradient: Gradient;
public Gradient colorGradient;

Description

Set the color gradient describing the color of the line at various points along its length.

See Also: Gradient.

#pragma strict
private var lr: LineRenderer;
function Start() {
	lr = GetComponent.<LineRenderer>();
	lr.material = new Material(Shader.Find("Sprites/Default"));
	// Set some positions
	var positions: Vector3[] = new Vector3[3];
	positions[0] = new Vector3(-2.0f, -2.0f, 0.0f);
	positions[1] = new Vector3(0.0f, 2.0f, 0.0f);
	positions[2] = new Vector3(2.0f, -2.0f, 0.0f);
	lr.positionCount = positions.Length;
	lr.SetPositions(positions);
	// A simple 2 color gradient with a fixed alpha of 1.0f.
	var alpha: float = 1.0f;
	var gradient: Gradient = new Gradient();
	gradient.SetKeys([new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f)], [new GradientAlphaKey(alpha, 0.0f), new GradientAlphaKey(alpha, 1.0f)]);
	lr.colorGradient = gradient;
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private LineRenderer lr;

void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default"));

// Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions);

// A simple 2 color gradient with a fixed alpha of 1.0f. float alpha = 1.0f; Gradient gradient = new Gradient(); gradient.SetKeys( new GradientColorKey[] { new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(alpha, 0.0f), new GradientAlphaKey(alpha, 1.0f) } ); lr.colorGradient = gradient; } }