Set the color gradient describing the color of the line at various points along its length.
See Also: Gradient.
#pragma strict private var lr: LineRenderer; function Start() { lr = GetComponent.<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default")); // Set some positions var positions: Vector3[] = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions); // A simple 2 color gradient with a fixed alpha of 1.0f. var alpha: float = 1.0f; var gradient: Gradient = new Gradient(); gradient.SetKeys([new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f)], [new GradientAlphaKey(alpha, 0.0f), new GradientAlphaKey(alpha, 1.0f)]); lr.colorGradient = gradient; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private LineRenderer lr;
void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default"));
// Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions);
// A simple 2 color gradient with a fixed alpha of 1.0f. float alpha = 1.0f; Gradient gradient = new Gradient(); gradient.SetKeys( new GradientColorKey[] { new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(alpha, 0.0f), new GradientAlphaKey(alpha, 1.0f) } ); lr.colorGradient = gradient; } }