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Light.range

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public var range: float;
public float range;

Description

The range of the light.

See Also: Light component.

#pragma strict
public class Example extends MonoBehaviour {
	var duration: float = 3.0f;
	var originalRange: float;
	var lt: Light;
	function Start() {
		lt = GetComponent.<Light>();
		originalRange = lt.range;
	}
	function Update() {
		var amplitude: var = Mathf.PingPong(Time.time, duration);
		// Transform from 0..duration to 0.5..1 range.
		amplitude = amplitude / duration * 0.5f + 0.5f;
		// Set light range.
		lt.range = originalRange * amplitude;
	}
}
using UnityEngine;

public class Example : MonoBehaviour { // Pulse light's range between original range // and half of the original one

float duration = 3.0f; float originalRange;

Light lt;

void Start() { lt = GetComponent<Light>(); originalRange = lt.range; }

void Update() { var amplitude = Mathf.PingPong(Time.time, duration);

// Transform from 0..duration to 0.5..1 range. amplitude = amplitude / duration * 0.5f + 0.5f;

// Set light range. lt.range = originalRange * amplitude; } }