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CloseThe range of the light.
See Also: Light component.
#pragma strict public class Example extends MonoBehaviour { var duration: float = 3.0f; var originalRange: float; var lt: Light; function Start() { lt = GetComponent.<Light>(); originalRange = lt.range; } function Update() { var amplitude: var = Mathf.PingPong(Time.time, duration); // Transform from 0..duration to 0.5..1 range. amplitude = amplitude / duration * 0.5f + 0.5f; // Set light range. lt.range = originalRange * amplitude; } }
using UnityEngine;
public class Example : MonoBehaviour { // Pulse light's range between original range // and half of the original one
float duration = 3.0f; float originalRange;
Light lt;
void Start() { lt = GetComponent<Light>(); originalRange = lt.range; }
void Update() { var amplitude = Mathf.PingPong(Time.time, duration);
// Transform from 0..duration to 0.5..1 range. amplitude = amplitude / duration * 0.5f + 0.5f;
// Set light range. lt.range = originalRange * amplitude; } }