Version: 2017.4
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public var intensity: float;
public float intensity;


The Intensity of a light is multiplied with the Light color.

The value can be between 0 and 8. This allows you to create over bright lights.

#pragma strict
public class example extends MonoBehaviour {
	var myLight: Light;
	function Start() {
		myLight = GetComponent.<Light>();
	function Update() {
		myLight.intensity = Mathf.PingPong(Time.time, 8);
using UnityEngine;

public class example : MonoBehaviour { Light myLight;

void Start() { myLight = GetComponent<Light>(); }

void Update() { myLight.intensity = Mathf.PingPong(Time.time, 8); } }