Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GridBrushEditorBase.OnPaintSceneGUI

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method OnPaintSceneGUI(gridLayout: GridLayout, brushTarget: GameObject, position: BoundsInt, tool: Tool, executing: bool): void;
public void OnPaintSceneGUI(GridLayout gridLayout, GameObject brushTarget, BoundsInt position, Tool tool, bool executing);

Parameters

gridLayout Grid that the brush is being used on.
brushTargetTarget of the GridBrushBase.Tool operation. By default the currently selected GameObject.
positionCurrent selected location of the brush.
toolCurrent GridBrushBase.Tool selected.
executingWhether is brush is being used.

Description

Callback for painting the GUI for the GridBrush in the Scene view.

Implement this for any special behaviours when the GridBrush is used on the Scene view.