| displayIndex | Display index. |
| displayIndex1 | Display index. |
| displayIndexList | Display index list. |
Default constructor initializes the attribute for OnGUI to be called for all available displays.
#pragma strict
// Label will appear on display 0 and 1 only
@GUITarget(0, 1)
function OnGUI() {
GUI.Label(new Rect(10, 10, 300, 100), "Visible on TV and Wii U GamePad only");
}
using UnityEngine; public class ExampleClass : MonoBehaviour { // Label will appear on display 0 and 1 only [GUITarget(0, 1)] void OnGUI() { GUI.Label(new Rect(10, 10, 300, 100), "Visible on TV and Wii U GamePad only"); } }