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GUIStyle.clipping

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public var clipping: TextClipping;
public TextClipping clipping;

Description

What to do when the contents to be rendered is too large to fit within the area given.

// Prints how is managed the text when the contents rendered
// are too large to fir in the area given.

function OnGUI() { Debug.Log(GUI.skin.button.clipping); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log(GUI.skin.button.clipping); } }