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This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

ScriptableRenderContext.SetupCameraProperties

public void SetupCameraProperties(Camera camera);
public void SetupCameraProperties(Camera camera, bool stereoSetup);

Parameters

cameraCamera to setup shader variables for.
stereoSetupSet up the stereo shader variables and state.

Description

Setup camera specific global shader variables.

This function sets up view, projection and clipping planes global shader variables.

Additionally, if stereoSetup is set to true, and single-pass stereo is enabled, stereo-specific shader variables and state are configured.

See Also: StartMultiEye, StopMultiEye, StereoEndRender, CullResults.GetCullingParameters.