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This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

ScriptableRenderContext.DrawShadows

public void DrawShadows(ref Experimental.Rendering.DrawShadowsSettings settings);

Parameters

settingsSpecifies which set of shadow casters to draw, and how to draw them.

Description

Draw shadow casters for a single light.

Please note that in the case of DrawShadows called multiple times for the same light and using split spheres, shadow casters whose shadow volumes are fully covered by an earlier split will be discarded in following splits for performance reasons. One should thus use the split with the smallest index in case of split overlaps.

See Also: CullResults, DrawShadowsSettings.