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This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RenderTargetBlendState Constructor

public RenderTargetBlendState(Rendering.ColorWriteMask writeMask, Rendering.BlendMode sourceColorBlendMode, Rendering.BlendMode destinationColorBlendMode, Rendering.BlendMode sourceAlphaBlendMode, Rendering.BlendMode destinationAlphaBlendMode, Rendering.BlendOp colorBlendOperation, Rendering.BlendOp alphaBlendOperation);

Parameters

writeMaskSpecifies which color components will get written into the target framebuffer.
sourceColorBlendModeBlend factor used for the color (RGB) channel of the source.
destinationColorBlendModeBlend factor used for the color (RGB) channel of the destination.
sourceAlphaBlendModeBlend factor used for the alpha (A) channel of the source.
destinationAlphaBlendModeBlend factor used for the alpha (A) channel of the destination.
colorBlendOperationOperation used for blending the color (RGB) channel.
alphaBlendOperationOperation used for blending the alpha (A) channel.

Description

Creates a new blend state with the given values.