Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.

RenderPass Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public RenderPass(ctx: Experimental.Rendering.ScriptableRenderContext, w: int, h: int, samples: int, colors: RenderPassAttachment[], depth: Experimental.Rendering.RenderPassAttachment)
public RenderPass(Experimental.Rendering.ScriptableRenderContext ctx, int w, int h, int samples, RenderPassAttachment[] colors, Experimental.Rendering.RenderPassAttachment depth);

Parameters

ctxThe ScriptableRenderContext object currently being rendered.
wThe width of the RenderPass surfaces in pixels.
hThe height of the RenderPass surfaces in pixels.
samplesMSAA sample count; set to 1 to disable antialiasing.
colorsArray of color attachments to use within this RenderPass.
depthThe attachment to be used as the depth/stencil buffer for this RenderPass, or null to disable depth/stencil.

Description

Create a RenderPass and start it within the ScriptableRenderContext.