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This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RenderPass Constructor

public RenderPass(Experimental.Rendering.ScriptableRenderContext ctx, int w, int h, int samples, RenderPassAttachment[] colors, Experimental.Rendering.RenderPassAttachment depth);

Parameters

ctxThe ScriptableRenderContext object currently being rendered.
wThe width of the RenderPass surfaces in pixels.
hThe height of the RenderPass surfaces in pixels.
samplesMSAA sample count; set to 1 to disable antialiasing.
colorsArray of color attachments to use within this RenderPass.
depthThe attachment to be used as the depth/stencil buffer for this RenderPass, or null to disable depth/stencil.

Description

Create a RenderPass and start it within the ScriptableRenderContext.