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This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

DrawRendererSettings Constructor

public DrawRendererSettings(Camera camera, Experimental.Rendering.ShaderPassName shaderPassName);

Parameters

cameraCamera to use. Camera's transparency sort mode is used to determine whether to use orthographic or distance based sorting.
shaderPassNameShader pass to use.

Description

Create a draw settings struct.