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This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

DepthState Constructor

public DepthState(bool writeEnabled, Rendering.CompareFunction compareFunction);

Parameters

writeEnabledControls whether pixels from this object are written to the depth buffer.
compareFunctionHow should depth testing be performed.

Description

Creates a new depth state with the given values.