Experimental: this API is experimental and might be changed or removed in the future.
CullResults.ComputeDirectionalShadowMatricesAndCullingPrimitives
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ComputeDirectionalShadowMatricesAndCullingPrimitives(
activeLightIndex:
int,
splitIndex: int,
splitCount: int,
splitRatio:
Vector3,
shadowResolution: int,
shadowNearPlaneOffset: float,
out
viewMatrix:
Matrix4x4,
out
projMatrix:
Matrix4x4,
out
shadowSplitData:
Experimental.Rendering.ShadowSplitData):
bool;
Parameters
activeLightIndex | The index into the active light array. |
splitIndex | The cascade index. |
splitCount | The number of cascades. |
splitRatio | The cascade ratios. |
shadowResolution | The resolution of the shadowmap. |
shadowNearPlaneOffset | The near plane offset for the light. |
viewMatrix | The computed view matrix. |
projMatrix | The computed projection matrix. |
shadowSplitData | The computed cascade data. |
Returns
bool
If false, the shadow map for this cascade does not need to be rendered this frame.
Description
Calculates the view and projection matrices and shadow split data for a directional light.