LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

This version of Unity is unsupported.

EditorWindow.OnLostFocus()

Description

Called when the window loses keyboard focus.

See Also: OnFocus.


Restores normal view when you lose focus on this window.

// Simple script that lets you preview your main camera in
// Orthographic view when selected.

using UnityEngine; using UnityEditor;

public class ExampleClass : EditorWindow { RenderTexture renderTexture; Camera camera;

[MenuItem("Examples/Orthographic Previewer")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass), true, "My Empty Window"); window.Show(); }

void OnEnable() { int w = (int)this.position.width; int h = (int)this.position.height;

renderTexture = new RenderTexture(w, h, 32, RenderTextureFormat.ARGB32); camera = Camera.main; }

void OnInspectorUpdate() { this.Repaint(); }

void OnGUI() { if (GUILayout.Button("Close")) { camera.orthographic = false; this.Close(); } if (renderTexture != null) { float w = this.position.width; float h = this.position.height; GUI.DrawTexture(new Rect(0.0f, 50.0f, w, h), renderTexture); } }

void OnFocus() { Selection.activeTransform = camera.transform; camera.orthographic = true; }

void Update() { if (camera != null) { camera.targetTexture = renderTexture; camera.Render(); camera.targetTexture = null; }

int w = (int)this.position.width; int h = (int)this.position.height; if (renderTexture.width != w || renderTexture.height != h) { renderTexture = new RenderTexture(w, h, 32, RenderTextureFormat.ARGB32); } }

void OnLostFocus() { camera.orthographic = false; } }