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Debug.Assert

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public static method Assert(condition: bool): void;
public static void Assert(bool condition);
public static method Assert(condition: bool, context: Object): void;
public static void Assert(bool condition, Object context);
public static method Assert(condition: bool, message: object): void;
public static void Assert(bool condition, object message);
public static method Assert(condition: bool, message: object, context: Object): void;
public static void Assert(bool condition, object message, Object context);

Parameters

conditionCondition you expect to be true.
contextObject to which the message applies.
messageString or object to be converted to string representation for display.

Description

Assert a condition and logs an error message to the Unity console on failure.

Message of a type of LogType.Assert is logged.

Note that these methods work only if UNITY_ASSERTIONS symbol is defined. This means that if you are building assemblies externally, you need to define this symbol otherwise the call becomes a no-op. (For more details see System.Diagnostics.ConditionalAttribute on the MSDN website.