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CloseupdateMipmaps | When set to true, mipmap levels are recalculated. |
makeNoLongerReadable | When set to true, system memory copy of a texture is released. |
If updateMipmaps
is true
, the mipmap levels are recalculated as well, using
the base level as a source. Usually you want to use true
in all cases except when
you've modified the mip levels yourself using SetPixels.
Apply is a potentially expensive operation, so you'll want to change as many pixels
as possible between Apply
calls.
See Also: SetPixel, SetPixels functions.
var c : Cubemap; c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); // Do more changes to the faces... c.Apply(); // Apply the stuff done to the Cubemap.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); c.Apply(); } }