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ComputeShader.SetFloats

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public method SetFloats(name: string, params values: float[]): void;
public void SetFloats(string name, params float[] values);
public method SetFloats(nameID: int, params values: float[]): void;
public void SetFloats(int nameID, params float[] values);

Parameters

nameArray variable name in the shader code.
nameIDProperty name ID, use Shader.PropertyToID to get it.
valuesValue array to set.

Description

Set multiple consecutive float parameters at once.

This function can be used to set float vector, float array or float vector array values. For example, float4 myArray[4] in the compute shader can be filled by passing 16 floats. See Compute Shaders for information on data layout rules and cross-platform compatibility.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.