Version: 2017.4
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Collider2D.OnCollisionExit2D(Collision2D)

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Parameters

otherThe Collision2D data associated with this collision.

Description

Sent when a collider on another object stops touching this object's collider (2D physics only).

Further information about the objects involved is reported in the Collision2D parameter passed during the call.

Notes: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

See Also: Collision2D class, OnCollisionEnter2D, OnCollisionStay2D.

var bumpCount: int;

function OnCollisionExit2D(coll: Collision2D) { if (coll.gameObject.tag == "DodgemCar") bumpCount++; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public int bumpCount; void OnCollisionExit2D(Collision2D coll) { if (coll.gameObject.tag == "DodgemCar") bumpCount++; } }