Version: 2017.4
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public var material: PhysicMaterial;
public PhysicMaterial material;


The material used by the collider.

If material is shared by colliders, it will duplicate the material and assign it to the collider.

// Expose properties in the inspector for easy adjustment.
var dynFriction: float;
var statFriction: float;

var coll: Collider;

function Start() { coll = GetComponent.<Collider>();

coll.material.dynamicFriction = dynFriction; coll.material.staticFriction = statFriction; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float dynFriction; public float statFriction; public Collider coll; void Start() { coll = GetComponent<Collider>(); coll.material.dynamicFriction = dynFriction; coll.material.staticFriction = statFriction; } }