The radius of the character's capsule.
// Set the controller radius to 0.3 var controller : CharacterController; controller = GetComponent.<CharacterController>(); controller.radius = 0.3;
using UnityEngine;
public class Example : MonoBehaviour { // Set the controller radius to 0.3f CharacterController controller;
void Start() { controller = GetComponent<CharacterController>(); controller.radius = 0.3f; } }