The radius of the character's capsule.
// Set the controller radius to 0.3
var controller : CharacterController;
controller = GetComponent.<CharacterController>();
controller.radius = 0.3;
using UnityEngine;
public class Example : MonoBehaviour { // Set the controller radius to 0.3f CharacterController controller;
void Start() { controller = GetComponent<CharacterController>(); controller.radius = 0.3f; } }