Version: 2017.4
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public var isGrounded: bool;
public bool isGrounded;


Was the CharacterController touching the ground during the last move?

    function Update () {
        var controller : CharacterController = GetComponent.<CharacterController>();
        if (controller.isGrounded)
            print("We are grounded");
using UnityEngine;

public class Example : MonoBehaviour { CharacterController controller;

void Start() { controller = GetComponent<CharacterController>(); }

void Update() { if (controller.isGrounded) { print("CharacterController is grounded"); } } }

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