What part of the capsule collided with the environment during the last CharacterController.Move call.
function Update () { var controller : CharacterController = GetComponent.<CharacterController>(); if ((controller.collisionFlags & CollisionFlags.Above) != 0) print("touched the ceiling"); }
using UnityEngine;
public class Example : MonoBehaviour { CharacterController controller;
void Start() { controller = GetComponent<CharacterController>(); }
void Update() { if ((controller.collisionFlags & CollisionFlags.Above) != 0) { print("touched the ceiling"); } } }