previousTarget | The build target before the change. |
newTarget | The new active build target. |
This function is called automatically when the active build platform has changed.
See Also: SwitchActiveBuildTarget.
#pragma strict public class ActiveBuildTargetListener implements IActiveBuildTargetChanged { intcallbackOrder { return 0; } public function OnActiveBuildTargetChanged(previousTarget: BuildTarget, newTarget: BuildTarget) { Debug.Log("Switched build target to " + newTarget); } }
using UnityEngine; using UnityEditor; using UnityEditor.Build;
public class ActiveBuildTargetListener : IActiveBuildTargetChanged { public int callbackOrder { get { return 0; } } public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget) { Debug.Log("Switched build target to " + newTarget); } }