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AudioMixer.TransitionToSnapshots

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public method TransitionToSnapshots(snapshots: AudioMixerSnapshot[], weights: float[], timeToReach: float): void;
public void TransitionToSnapshots(AudioMixerSnapshot[] snapshots, float[] weights, float timeToReach);

Parameters

snapshotsThe set of snapshots to be mixed.
weightsThe mix weights for the snapshots specified.
timeToReachRelative time after which the mixture should be reached from any current state.

Description

Transitions to a weighted mixture of the snapshots specified. This can be used for games that specify the game state as a continuum between states or for interpolating snapshots from a triangulated map location.