Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AssetDatabase.SetMainObject

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method SetMainObject(mainObject: Object, assetPath: string): void;
public static void SetMainObject(Object mainObject, string assetPath);

Parameters

mainObjectThe object to become the main object.
assetPathPath to the asset file.

Description

Specifies which object in the asset file should become the main object after the next import.

All other objects in the asset become children of the main object. NOTE: This function modifies the importer object, not the asset itself. The next import reflects the change in the imported asset.