Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ReplayKit.BroadcastStatusCallback

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public delegate BroadcastStatusCallback(hasStarted: bool, errorMessage: string): void;
public delegate void BroadcastStatusCallback(bool hasStarted, string errorMessage);

Parameters

hasStartedThis parameter will be true if the broadcast started successfully and false in the event of an error.
errorMessageIn the event of failure to start a broadcast, this parameter contains the associated error message.

Description

Function called at the completion of broadcast startup.