Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Animator.isInitialized

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var isInitialized: bool;
public bool isInitialized;

Description

Returns whether the animator is initialized successfully.

See Animator.Rebind to manually initialize the animator.

#pragma strict
public class CheckAndRebind extends MonoBehaviour {
	var animator: Animator;
	function Start() {
		animator = GetComponent.<Animator>();
		if (!animator.isInitialized)
			animator.Rebind();
	}
}
using UnityEngine;

public class CheckAndRebind : MonoBehaviour { Animator animator;

void Start() { animator = GetComponent<Animator>();

if (!animator.isInitialized) animator.Rebind(); } }