LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

This version of Unity is unsupported.

AnimationEvent.time

public float time;

Description

The time at which the event will be fired off.

The AnimationEvent obtains a time length from the clip it is attached to. The time property determines when the event is processed. For example, if the clip had a length of 2s and time is set to 1.5f, then the function is called 1.5s after the application starts, and then every 2s. The example on the AnimationEvent page shows how the time property can be used.