Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimationCurve Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public AnimationCurve(params keys: Keyframe[])
public AnimationCurve(params Keyframe[] keys);

Parameters

keysAn array of Keyframes used to define the curve.

Description

Creates an animation curve from an arbitrary number of keyframes.

This creates a curve from variable number of Keyframe parameters. If you want to create curve from an array of keyframes, create an empty curve and assign keys property.

#pragma strict
public class AnimCurveExample extends MonoBehaviour {
	public var curve: AnimationCurve;
	function Start() {
		curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1));
		curve.preWrapMode = WrapMode.PingPong;
		curve.postWrapMode = WrapMode.PingPong;
	}
	function Update() {
		transform.position = new Vector3(transform.position.x, curve.Evaluate(Time.time), transform.position.z);
	}
}
using UnityEngine;
using System.Collections;

public class AnimCurveExample : MonoBehaviour { public AnimationCurve curve;

void Start() { curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1)); curve.preWrapMode = WrapMode.PingPong; curve.postWrapMode = WrapMode.PingPong; }

void Update() { transform.position = new Vector3(transform.position.x, curve.Evaluate(Time.time), transform.position.z); } }

public AnimationCurve()
public AnimationCurve();

Description

Creates an empty animation curve.